![skyrim sounds bsa skyrim sounds bsa](https://i.stack.imgur.com/CzZ5q.jpg)
I know other files have different types of compression in addition to BSAs compressing them aswell (such as textures), but it only becomes an issue for sound files.Įmma's Vilja for both Skyrim LE and SE use non-compressed BSAs, her mod uses something like 3500 voice files and compressed BSAs cause issues in both games. The voices in LE and SE already use their own very high compression, compress them again and it becomes a CPU load and timing issue just extracting them twice with different decompression techniques. The compression method is part of the issue. Can anyone confirm that sounds (music, voice?) shouldn't be compressed? Is it only for SSE and not classic Skyrim - since SSE uses a different compression protocol? However, the original classic version of v.1.17B published by Jonx0r has a much smaller bsa, less than half of mine, so I assume he compressed it with sounds and all. bsa because I've been reading around that sound files get funky if you compress them. I've just tried my first go with BSArch by archiving a ported version of Wyrmstooth 1.17B - it seems ok so far from reloading old saves in WT, but further testing is pending on my getting back there. I forgot to mention here a new tool by Zilav - BSArch
![skyrim sounds bsa skyrim sounds bsa](https://i.ytimg.com/vi/1xxR2j8V4rg/maxresdefault.jpg)
I dont use the official Archiver (just because I have no need of having the whole buggy CK installed, and not due to any kind of preference) So at least in that case it was the CK at fault. Well according to the latest pack and ship of the Unofficial SSE Patch, the CK borked it and skipped a fix script from the files required entirely, it was the fix to Dawnbreaker duplicates which was recently solved in the pre-release beta.